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Understanding Change in a Dynamic Complex Digital Object: Reading Categories of Change Out of Patch Notes Documents

  • Ayse GursoyEmail author
  • Karen M. Wickett
  • Melanie Feinberg
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11420)

Abstract

Digital games are complex digital objects that straddle the line between leisure and work, and offer a unique source for contextualizing the role of change in engaging with digital objects. Understanding how complex digital objects evolve over time and how such objects are framed as changing objects allows us to develop a more nuanced model for how different kinds of changes function in the lives of complex digital objects. This paper analyzes several years of patch notes for the digital game League of Legends through the methodology of reading to construct categories of kinds of changes and interpret the different roles of those categories. We propose a taxonomy of changes to a key part of the game ecosystem and describe how the categories in this taxonomy limn a perspective on dynamic, complex digital objects that can lead to more nuanced and robust preservation efforts.

Keywords

Digital preservation Digital games Complex digital objects 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Ayse Gursoy
    • 1
    Email author
  • Karen M. Wickett
    • 2
  • Melanie Feinberg
    • 3
  1. 1.School of InformationUniversity of Texas at AustinAustinUSA
  2. 2.School of Information SciencesUniversity of IllinoisChampaign-UrbanaUSA
  3. 3.School of Information and Library ScienceUniversity of North Carolina at Chapel HillChapel HillUSA

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