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Gamification in Cognitive Assessment and Cognitive Training for Mild Cognitive Impairment

  • Vida GroznikEmail author
  • Aleksander Sadikov
Chapter

Abstract

A most important aspect of gamification is its inherent ability to encourage engagement with a product or service. While this is often used as a marketing technique it proved very worthwhile applying it to a medical domain. Good games or just some game properties challenge and encourage users to, sometimes unknowingly, perform to the best of their abilities and that is often important in (automatic) cognitive assessment. Furthermore, games often have the ability to maintain users’ motivation over a longer period of time, a very important aspect in sustained cognitive training. This chapter critically comments and looks at research and applications in the area of cognitive assessment and cognitive training for Mild Cognitive Impairment (MCI) from a gamification perspective.

Notes

Acknowledgements

This research is supported by the Slovenian Research Agency (ARRS) under the Artificial Intelligence and Intelligent Systems Programme (ARRS No. P2-0209). The authors gratefully acknowledge the European Commission for funding the InnoRenew CoE project (Grant Agreement #739574) under the Horizon 2020 Widespread-Teaming programme and the Republic of Slovenia (Investment funding of the Republic of Slovenia and the European Union of the European Regional Development Fund). The authors would like to thank Cuauhtli Campos for help with graphical material.

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© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Faculty of Mathematics, Natural Sciences and Information TechnologiesUniversity of PrimorskaKoperSlovenia
  2. 2.Faculty of Computer and Information ScienceUniversity of LjubljanaLjubljanaSlovenia

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