Skip to main content

Developing the Museum-Monumental Experience from Linear to Interactive Using Chatbots

  • Conference paper
  • First Online:
Strategic Innovative Marketing and Tourism

Abstract

Under the general hypothesis that a museum or a monument can create qualitative learning experiences for their visitors by using the latest technology of Artificial Intelligence, this paper presents a proposal on the use of chatbots (e.g., digital co-speech emulators) in order to enhance a museum visitor’s experience. Two examples, making use of real use cases for the Museum of Greek Folk Art in Athens, are presented where two chatbots are proposed, covering the needs of prior and during the visit, together with a reference implementation on a mobile device. A methodology for evaluating the results of application of the proposal, based on semi-structured interviews for experts is also provided, in order to assist the application of the proposed idea in different cases.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 219.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Samuel AL (1959) Some studies in machine learning using the game of checkers. IBM J Res Dev 3(3):210–229

    Article  Google Scholar 

  2. Brandtzaeg P, Følstad A (2017) Why people use chatbots. In: Proceedings of the 4th international conference, internet science: INSCI 2017, Thessaloniki, 22–24 Nov 2017

    Google Scholar 

  3. Borda A, Gaia G, Boiano S (2018) Chatbots in museums: hype or opportunity? https://www.museweb.net/chatbots-in-museums-hype-or-opportunity-%E2%80%A8/

  4. Hubard O (2007) Productive information: contextual knowledge in art museum education. Art Educ 60:17–23

    Article  Google Scholar 

  5. Bourdieu P (1986) The forms of capital. In: Richardson J (ed) Handbook of theory and research for the sociology of education. Greenwood, New York, pp 241–258

    Google Scholar 

  6. Yiannoutsou N, Manoli V, Anastasaki S, Mavini C, Dimaraki E, Avouris N, Sintoris C (2014) On establishing contact with cultural objects: the role of a location based game in supporting visitors to engage with contemporary art. In: Proceeding of the 8th international conference on interactive mobile communication technologies and learning, IMCL 2014, Thessaloniki, November 2014

    Google Scholar 

  7. Worts D (1990) The computer as catalyst: experiences at the Art Gallery of Ontario. ILVS Rev 1(2):91–108

    Google Scholar 

  8. Richardson J (2018) Creating a Facebook Messenger chatbot for your museum. https://www.museumnext.com/2017/07/creating-facebook-messenger-chatbot-museum/

  9. Estimotes. https://estimote.com/

  10. Denzin N, Lincoln Y (1994) Handbook of qualitative research. Sage, London

    Google Scholar 

  11. Creswell JW (1998) Qualitative inquiry and research design: choosing among five traditions. Sage, London

    Google Scholar 

  12. Rennie LJ, Stocklmayer SM (2003) The communication of science and technology: past, present and future agendas. Int J Sci Educ 25:759–773

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Lazaros Toumanidis .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Toumanidis, L., Karapetros, P., Giannousis, C., Kogias, D.G., Feidakis, M., Patrikakis, C.Z. (2019). Developing the Museum-Monumental Experience from Linear to Interactive Using Chatbots. In: Kavoura, A., Kefallonitis, E., Giovanis, A. (eds) Strategic Innovative Marketing and Tourism. Springer Proceedings in Business and Economics. Springer, Cham. https://doi.org/10.1007/978-3-030-12453-3_133

Download citation

Publish with us

Policies and ethics