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Video Games for Learning Projective Geometry: Analysis of Virtual Spaces Through the Disciplines of Representation

  • Ramona FeriozziEmail author
  • Alessandro Olivieri
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 919)

Abstract

This work investigates the teaching possibilities of video games, analyzing in particular those video game products that might be of assistance when learning projective geometry. For this purpose, various video games were examined that make use of geometry to create visual riddles that can be solved by gamers only thanks to knowledge of the rules of projection.

Keywords

Video game Projective geometry Teaching Descriptive geometry Edutainment 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.School of Architecture and Design (SAAD)University of CamerinoAscoli PicenoItaly

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