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Using Cinema and Digital Technologies in the Classroom to Construct Spaces for Learning About Cultural Heritage

Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 919)

Abstract

This paper presents an experimental teaching and educational research project in which digital technologies and movie animation were used in the classroom to construct spaces for learning about cultural heritage.

Keywords

Digital technology Cinema Cultural heritage education Digital education 

Notes

Acknowledgements

The study presented is in honor to Prof. Alessandro Polistina pioneer on the use digital technologies in the classroom to construct spaces for learning about cultural heritage.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.“Riccardo Massa” Department of Human Sciences for Education (DISUF)Università degli Studi di Milano-BicoccaMilanItaly

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