PUDCAD Project. Towards a CAD-Based Game for the Implementation of Universal Design Principles in Design Education
The notion of inclusive design and universal design principles are today widely recognised by most of the educational institutions, nonprofit organizations and particular authorities around the world. Within the subsequent legislations and obligations around the world, the awareness of universal design has reached a certain level to be placed in design education curricula. However, there are slight differences in teaching and practicing universal design principles in higher design education. Therefore, as educational outputs, these differences have a major impact on the students’ knowledge of the universal design principles and implementing these principles into their design decisions in an effective way. In this regard, PUDCAD project (Practicing Universal Design Principles in Design Education through a CAD-based Game) aims to offers a CAD based game platform for undergraduate design students to learn and adapt universal design guidelines into spatial experience and design practice.
KeywordsPUDCAD Education through digital media Serious game and gamification Universal design Inclusion
Authors of this paper wish to thank high schools staff for their contribution to this project: prof. C. Sequi and prof. A. Catalano, IIS “Enrico de Nicola”; Head Teacher A. Ferrario and prof. C. Costa, Liceo Classico “Tito Livio”; Head Teacher A. Rezzani and Head Teacher S. Bassi, IIS “Falcone-Righi”- Liceo Statale “G. B. Vico”. And finally a special thanks Prof. A. Rezzani and Prof. D. Di Lena, Liceo “Guglielmo Marconi”, for their help in collecting so precious data.
ITU, Faculty of Architecture
Dr. Ozge Cordan, Dr. Demet Arslan Dincay, Dr. CagılYurdakul Toker, Elif Belkıs Oksuz, Busra Gizem Vayva;
Institute of Design and Fine Arts
Architecture Department, Università degli Studi di Firenze
Antonella Sera, Francesca Tosi
Detmolder School of Architecture and Interior Architecture
Ulrich Nether, Jan Philip Ley
Politecnico di Milano, School of Design
Fiammetta Costa, Michela Rossi, Margherita Pillan, Giuseppe Amoruso, Giorgio Buratti
Occupational Therapy Association of Turkey
ERASMUS+ KA203 2017 – TR01-KA203-046577
PUDCAD - Practicing Universal Design Principles in Design Education through a CAD-based Game Project is granted by the European Commission for the Erasmus+ Program KA203 conducted by the Center for European Union Education and Youth Programs (Turkish National Agency, http://www.ua.gov.tr) of the Turkish Republic Ministry of European Union. However, the Turkish National Agency or the European Commission cannot be held responsible for the opinions contained herein.
- Blomberg J, Burrell M, Guest G (2002) An ethnographic approach to design. The Human Computer Interaction Handbook: fundamentals, evolving technologies and emerging applications. L. Erlbaum Associates Inc., Hillsdale, pp 964–986Google Scholar
- Hall T, Meyer A, Rose D (2012) Universal Design for Learning in the Classroom. Uilford Press, New YorkGoogle Scholar
- Kalbach J (2016) Mapping Experiences. O’Reilly, NewtonGoogle Scholar
- Lifchez R, Winslow B (1979) Design for independent living: The environment and physically disabled people. Architectural Press, BostonGoogle Scholar
- Rose D, Meyer A, Hitchcock C (2005) Universally Designed Classroom. Harvard Education Press, CambridgeGoogle Scholar
- Rouse R (2001) Game Design: Theory & Practice. Wordware, TexasGoogle Scholar
- Rubin J (1984) Handbook of usability testing: how to plan, design and conduct effective tests. Wiley, New YorkGoogle Scholar
- Sanders EB, Dandavate EU (1999) Design for Experiencing: New Tools. In: Overbeeke CJ, Hekkert, P (eds) Proceedings of the First Int. Conference on Design and Emotion, TU DelftGoogle Scholar