Advertisement

A Digital Step-By-Step Transformation Towards a Flipped Classroom

  • Egon TeinikerEmail author
  • Gerhard Seuchter
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 916)

Abstract

Teaching software architecture and design in a part-time bachelor program implies numerous challenges. Part-time students (all already working) start with heterogeneous knowledge, various practical experiences and different ages which leads to diverse learning types. Additionally, the number of students in our bachelor program has been doubled over the past five years. In this paper we present a step-by-step transformation process toward a flipped classroom model based on several digitalization techniques which are also used in industrial practice and open source communities. We recommend such a gradual transformation which is based on evaluation and feedback to reduce risks. Also, efforts needed for this transformation can be distributed throughout many years.

Keywords

Blended learning Flipped classroom Digital education Part-time study Software design 

References

  1. 1.
    Bonk, C.J., Graham, C.R., Jay, C., Moore, M.G.: The Handbook of Blended Learning: Global Perspectives, Local Designs. Pfeiffer (2006)Google Scholar
  2. 2.
    Roehling P.V.: Flipping the College Classroom: An Evidence-Based Guide. Palgrave Pivot (2017)Google Scholar
  3. 3.
    FH JOANNEUM: Software Design (2018). https://www.fh-joanneum.at/software-design/bachelor/en/
  4. 4.
    European Commission: Digital Education Action Plan (2018). https://ec.europa.eu/education/initiatives/european-education-area/
  5. 5.
    Digital Education Strategy 2016–2020, University of Oxford (2016). https://www.digitaleducation.ox.ac.uk/strategy
  6. 6.
    Guidelines for Open Educational Resources (OER) in Higher Education, UNESCO and Commonwealth of Learning, United Nations (2015)Google Scholar
  7. 7.
    Baturay, M.H.: An overview of the world of MOOCs. Proc. Soc. Behav. Sci. 174, 427–433 (2015)CrossRefGoogle Scholar
  8. 8.
    Lage, M.J., Platt, G.J., Michael, T.: Inverting the classroom: a gateway to creating an inclusive learning environment. J. Econ. Educ. 31, 30–43 (2000)CrossRefGoogle Scholar
  9. 9.
    Gannod, G.C.: Work in Progress - Using Podcasting in an Inverted Classroom. In: 37th Frontiers in Education Conference (FIE), Milwaukee, USA (2007)Google Scholar
  10. 10.
    Helmick, M.T.: Integrated online courseware for computer science courses. In: 12th Conference on Innovation and Technology in Computer Science Education, New York, USA, pp. 146–150 (2007)Google Scholar
  11. 11.
    Bretzmann, J.: Flipping 2.0, Bretzmann Group LLC (2013)Google Scholar
  12. 12.
    Zeaiter, S., Handke, J.: Inverted Classroom - The Next Stage. Spectrum (2017)Google Scholar
  13. 13.
    Martin, R.C.: Agile Software Development - Principles, Patterns, and Practices. Prentice Hall (2002)Google Scholar
  14. 14.
    Gamma, E., Helm, R., Johnson, R.E., Vlissides, J.: Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley (1994)Google Scholar
  15. 15.
    Christopher, A.: A Pattern Language: Towns, Buildings, Construction. Oxford University Press, New York (1977)Google Scholar
  16. 16.
    Buschmann, F., Meunier, R., Rohnert, H., Sommerlad, P., Stal, M.: Pattern-Oriented Software Architecture: A System of Patterns, vol. 1. Wiley (1996)Google Scholar
  17. 17.
    Fowler, M.: Patterns of Enterprise Application Architecture. Pearson (2002)Google Scholar
  18. 18.
    Prince Michael and Felder Richard: The many faces of inductive teaching and learning. J. College Sci. Teach. 36(5), 14–20 (2007)Google Scholar
  19. 19.
    Teiniker, E., Seuchter, G., Farrelly, W.: An open educational resource for teaching software design. In: 10th International Conference on Education and New Learning Technologies, Palma de Mallorca, Spain (2018)Google Scholar
  20. 20.
    Beck, K., Andres, C.: Extreme Programming Explained - Embrace Change. Addison-Wesley, 2nd edn (2004)Google Scholar
  21. 21.
    Gaar, W., Teiniker, E.: Improving model-based collaboration by social media integration. In: 27th Conference on Software Engineering Education and Training. Klagenfurt, Austria (2014)Google Scholar
  22. 22.
    Beck, K.: Test Driven Development: By Example. Addison-Wesley (2002)Google Scholar
  23. 23.
    Teiniker, E.: Software Design by Examples (2018). https://github.com/teiniker/teiniker-lectures-softwaredesign
  24. 24.
    Teiniker, E.: Design Patterns by Examples (2018). https://github.com/teiniker/teiniker-lectures-designpatterns
  25. 25.
    Teiniker, E.: Software Architectures by Examples (2018). https://github.com/teiniker/teiniker-lectures-softwarearchitectures

Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.FH JOANNEUMKapfenbergAustria

Personalised recommendations