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MUV: A Game to Encourage Sustainable Mobility Habits

  • Salvatore Di DioEmail author
  • Enza Lissandrello
  • Domenico Schillaci
  • Brunella Caroleo
  • Andrea Vesco
  • Ingwio D’Hespeel
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385)

Abstract

This working paper investigates the question of changing people mobility towards more sustainable habits involving them in an engaging gameplay. The work is performed within MUV H2020 research and innovation action. The game design, definition and features have been co-created through the involvement of different citizens and stakeholders in six European neighbourhoods. The paper discusses the game design as resulting from co-creation and co-design experiences with each neighbourhood communities involved in initial phases. The paper argues that the local co-design activities have influenced the game definition, together with the community engagement approach. The MUV gameplay approach results thus a demand-side measure able to encouraging people to sustainable mobility modes in the awareness of their potential role as agents of urban livability. The data collected by the players will be used to support a citizen-centric approach to facilitate equity and mobility justice in urban policies.

Keywords

Gamification Urban sustainable mobility Community engagement Co-creation 

Notes

Acknowledgments

This research has received funding from the European Union’s Horizon 2020 research and innovation programme, under grant agreement No 723521.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.PUSH Design LabPalermoItaly
  2. 2.Department of PlanningAalborg UniversityAalborgDenmark
  3. 3.Istituto Superiore Mario Boella (ISMB)TurinItaly
  4. 4.LUCA School of ArtsGhentBelgium

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