Discover, Imagine, Change: Community Place-Based Activities Using Unique Mobile Apps
Following the results of a study focusing on the unique affordances of mobile technologies that support their informed integration in learning environments, a novel pedagogy has been developed and tried out within the context of cultural, geographical, and archaeological heritage in three different communities of learners in Israel. The first part of this paper briefly presents the main findings of the study and sketches the emergent uniqueness profile of mobile apps for learning. The second part outlines the DICE model (Discover, Imagine, ChangE) for designing educational place-based mobile activities.
KeywordsBlended spaces Environmental knowledge Mobile learning
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