The Construction of Agent Simulations of Human Behavior

  • Roger A. ParkerEmail author
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 903)


A general definition of the minimum required structure of computer agents that are capable of accurately representing human behavior in agent-based models is offered. Included is the abstract definition of the Environment, the State Vector, the Perceptor, the Actor, and the Ratiocinator components of the agent structure and their interaction. The synthetic population and associated incident distributions are then defined. Finally, practical considerations of time, accuracy and path dependency are examined.


Human agent model Synthetic population Narrative Ratiocinator Memory state vector Virtual markets Path dependency Structural limits 


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.AirMarkets CorporationSeattleUSA

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