Introducing the Internet of Toys
This introduction aims to contextualise the Internet of Toys (IoToys) within the tradition of media and communications, set out the theoretical foundations for this volume and explore the notions of mediatization, datafication and robotification. First, it makes the argument that IoToys should be conceived of as media that are triply articulated in children’s everyday lives. Their network connectivity and sensor-based functions provide the basis for the mediatization and datafication of children’s lives. Second, it analyses IoToys as toys that enable forms of hybrid play and embedded play and as social robots that are automated in such a way that they elicit social responses from or interaction with children. Finally, it provides a summary of the chapters of the book.
KeywordsInternet of Toys Mediatization Datafication Robotification Social robots
- Barassi, V. (2017). BabyVeillance? Expecting parents, online surveillance and the cultural specificity of pregnancy apps. Social Media + Society, 3(2). https://doi.org/10.1177/205630511770718.
- Bunz, M., & Meikle, G. (2018). The internet of things. Cambridge: Polity Press.Google Scholar
- Chaudron, S., Di Gioia, R., Gemo, M., Holloway, D., Marsh, J., Mascheroni, G., … Yamada-Rice, D. (2017). Kaleidoscope on the internet of toys—Safety, security, privacy and societal insights. Ispra: Joint Research Centre. Retrieved from http://publications.jrc.ec.europa.eu/repository/bitstream/JRC105061/jrc105061_final_online.pdf.
- Connected Toys. (n.d.). Trends. Retrieved from http://www.ala.org/tools/future/trends/connectedtoys.
- Couldry, N., & Hepp, A. (2017). The mediated construction of reality. Cambridge: Polity.Google Scholar
- Crawford, K., & Schultz, J. (2014). Big data and due process: Toward a framework to redress predictive privacy harms. Boston College Law Review, 55(1), 93–128.Google Scholar
- Cukier, K. N., & Mayer-Schoenberger, V. (2013). The rise of big data how it’s changing the way we think about the world. Foreign Affairs. Retrieved February 7, 2018, from https://www.foreignaffairs.com/articles/2013–04-03/rise-big-data.
- Daily, S. B., James, M. T., Cherry, D., Porter, J. J., Darnell, S. S., Isaac, J., & Roy, T. (2017). Affective computing: Historical foundations, current applications, and future trends. In M. Jeon (Ed.), Emotions and affect in human factors and human–computer interaction (pp. 213–231). Amsterdam: Elsevier.CrossRefGoogle Scholar
- Demir, K. A., Caymaz, E., & Elci, M. (2017). Issues in integrating robots into organizations. Paper presented at the The 12th International Scientific Conference “Defence Resources Management in the 21st Century”, Brazov.Google Scholar
- Ford, M. (2015). Rise of the robots: Technology and the threat of a jobless future. New York: Basic Books.Google Scholar
- Franceschi-Bicchierai, L. (2017, February 27). Internet of things teddy bear leaked 2 million parent and kids message recordings. Motherboard. Retrieved December 22, 2017, from https://motherboard.vice.com/en_us/article/pgwean/internet-of-things-teddy-bear-leaked-2-million-parent-and-kids-message-recordings.
- Haddon, L., & Silverstone, R. (2000). Information and communication technologies and everyday life: Individual and social dimensions. In K. Ducatel, J. Webster, & W. Herrman (Eds.), The information society in Europe: Work and life in an age of globalization (pp. 233–258). Lanham: Rowman and Littlefield.Google Scholar
- Hartmann, M. (2006). The triple articulation of ICTs. Media as technological objects, symbolic environments and individual texts. In T. Berker, M. Hartmann, Y. Punie, & K. Ward (Eds.), Domestication of media and technology (pp. 80–102). Berkshire: Open University Press.Google Scholar
- Hinske, S., Langheinrich, M., & Lampe, M. (2008, February 25–27). Towards guidelines for designing augmented toy environments. In Proceedings of the 7th ACM Conference on Designing Interactive Systems. Cape Town, South Africa.Google Scholar
- Holloway, D. (in press a). Children’s digital lives: The parent factor. Bingley, UK: Emerald Publishing.Google Scholar
- Holloway, D. (in press b). The Internet of Toys and Things (IoTTs) for children: Surveillance capitalism and children’s data. Media International Australia.Google Scholar
- Ihamäki, P., Pori, S., & Heljakka, K. (2018, January 10–12). Smart, skilled and connected in the 21st century: Educational promises of the Internet of Toys (IoToys). Paper presented at the Hawaii International Conference on Arts and Humanities, Honolulu.Google Scholar
- Lievrouw, L. A., & Livingstone, S. (2006). Introduction to the first edition (2002): The social shaping and consequences of ICTs. In L. A. Lievrouw & S. Livingstone (Eds.), Handbook of new media (pp. 15–32). London: Sage.Google Scholar
- Lyon, D. (2017). Surveillance culture: Engagement, exposure, and ethics in digital modernity. International Journal of Communication, 11, 824–842.Google Scholar
- Marsh, J. (2017). The internet of toys: A posthuman and multimodal analysis of connected play. Teachers College Record, 119(15). Retrieved December 20, 2017, from http://eprints.whiterose.ac.uk/113557/.
- Marsh, J., Mascheroni, G., Carrington, V., Árnadóttir, H., Brito, R., Dias, P., … Trueltzsch-Wijnen, C. (2018). The online and offline digital literacy practices of young children: A review of the literature. Sheffield: COST Action IS1410 DigiLitEY. Retrieved July 17, 2018, from http://digilitey.eu/wp-content/uploads/2017/01/WG4-LR-jan-2017.pdf.
- McReynolds, E., Hubbard, S., Lau, T., Saraf, A., Cakmak, M., & Roesner, F. (2017, May 6–11). Toys that listen: A study of parents, children, and internet-connected toys. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 5197–5207). Denver, Colorado. Retrieved from https://www.franziroesner.com/pdf/ToysThatListen-CHI2017.pdf.
- Paradeda, R., Ferreira, M. J., Martinho, C., Dias, J., & Paiva, A. (2016). A persuasive storyteller robot: Pilot study. Retrieved July 17, 2018, from https://r4l.epfl.ch/files/content/sites/r4l/files/proceedings_hri2017/R4L_HRI_2017_paper_6.pdf.
- Rogoff, B. (2008). Observing sociocultural activity on three planes: Participatory appropriation, guided participation, and apprenticeship. In K. Hall, P. Murphy, & J. Solet (Eds.), Pedagogy and practice: Culture and identities (pp. 58–74). London: Sage.Google Scholar
- Ruis, E. (2016). The New Ludic City: From hybrid play towards embedded play within urban spaces. Retrieved from https://www.researchgate.net/publication/305367984_The_New_Ludic_City_From_hybrid_play_towards_embedded_play_within_urban_spaces.
- Serholt, S. (2017). Child-robot interaction in education. Ph.D., University of Gothenburg, Gottenburg.Google Scholar
- Silverstone, R. (1994). Television and everyday life. London: Routledge.Google Scholar
- Silverstone, R., Hirsch, E., & Morley, D. (1992). Information and communication technologies and the moral economy of the household. In R. Silverstone & E. Hirsch (Eds.), Consuming technologies: Media and information in domestic space (pp. 13–28). London: Routledge.Google Scholar
- Soltano, E. (2008). How to evaluate what students have learned about cognition. AP® Psychology, 25.Google Scholar