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Learning Basic Mathematical Functions with Augmented Reality

  • José CerqueiraEmail author
  • Cristina Sylla
  • João Martinho Moura
  • Luís Ferreira
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)

Abstract

This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind the development of the AR application was to provide students with learning materials that facilitate the exploration of a mathematical subject that is often considered difficult to learn. Whereas traditional resources for teaching and learning mathematics use manuals and scientific calculators to solve problems, the application, named FootMath, simulates a 3D football game, where the users can manipulate and explore the different functions using parameters with different values to score goals. Additionally, we discuss the potential of AR games as educational and engaging tools that can be used to facilitate learning, especially problem based learning and logical reasoning.

Keywords

Augmented Reality Education Math STEM Functions Game based learning 

Notes

Acknowledgments

Cristina Sylla acknowledges the funding from the FCT (Portuguese Foundation for Science and Technology) and the European Operational Programme Human Capital (POCH), grant SFRH/BPD/111891/2015.

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  1. 1.Instituto Politécnico do Cávado e do AveBarcelosPortugal
  2. 2.Research Centre on Child Studies (CIEC)Universidade do MinhoBragaPortugal

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