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Co-designing Gaming Experiences for Museums with Teenagers

  • Vanessa CesárioEmail author
  • António Coelho
  • Valentina Nisi
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)

Abstract

Museums promote cultural experiences through exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, especially teenagers. Throughout this paper, we discuss teenagers as an important group to be considered within the Children-Computer Interaction field, and we report some techniques on designing with teens, in particular, arguing that participatory design methods can involve teenagers in the design process of technology for museums. For this purpose, we conceptualized, designed and deployed a co-design activity for teenagers (aged 15–17), where teenagers together with a researcher jointly created and designed a medium fidelity prototype. For this case study, participants were divided into groups and invited to think and create games and story plots for a selected museum. All the prototypes were made by the participants with the support and guidance of the researcher and the Aurasma software, an augmented reality tool.

Keywords

Museums Games Visitor experience Co-design Teenagers Cooperative Inquiry Augmented reality 

Notes

Acknowledgments

ARDITI, project number M14-20-09-5369-FSE-000001.

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Vanessa Cesário
    • 1
    • 2
    Email author
  • António Coelho
    • 2
    • 3
  • Valentina Nisi
    • 1
  1. 1.Madeira Interactive Technologies InstituteFunchalPortugal
  2. 2.Faculty of EngineeringUniversity of PortoPortoPortugal
  3. 3.INESC TECPortoPortugal

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