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Abstract

Within the field of artificial life it has been possible to create numerous virtual models that have allowed the study of the behaviour of living organisms and their interactions within artificially created ecosystems. Whilst the methods employed in this field have been mostly explored by various researchers in their projects, they had not been broadly applied to the entertainment and art fields.

This paper focuses on a system (digital toy) which contains artificial life agents. These agents learn to interpret external audio commands and adapt to their environment using evolutionary computation and machine learning.

Keywords

Artificial life Video games Evolutionary computation Machine learning Sound recognition 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Gloriya Gostyaeva
    • 1
    Email author
  • Penousal Machado
    • 1
  • Tiago Martins
    • 1
  1. 1.CISUC - Department of Informatics EngineeringUniversity of CoimbraCoimbraPortugal

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