Effects of Vibrotactile Feedback in Commercial Virtual Reality Systems

  • Peter Weilgaard Brasen
  • Mathias Christoffersen
  • Martin KrausEmail author
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)


This study investigates the effects of vibrotactile feedback by motion controllers of a commercial virtual reality (VR) system on immersion, actual and perceived user performance, and perceived difficulty of specific tasks in VR.

To this end, we developed two different tasks in VR with different types of interactions: entering numbers by rotating a number dial and stirring a pot. In a within-subject experiment, 14 participants completed the two tasks with and without vibrotactile feedback.

The results showed that for both tasks self-reported immersion was significantly improved by vibrotactile feedback, while perceived difficulty was significantly reduced for one task, and perceived performance was significantly increased for the other task. These results show that even the limited vibrotactile feedback by motion controllers of commercial VR systems is capable of significantly changing VR experiences.


Virtual Reality Vibrotactile feedback 


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Peter Weilgaard Brasen
    • 1
  • Mathias Christoffersen
    • 1
  • Martin Kraus
    • 1
    Email author
  1. 1.Aalborg UniversityAalborgDenmark

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