A Social App that Combines Dating and Museum Visiting Experiences

  • Atakan AkçalıEmail author
  • Ido A. Iurgel
  • Tonguç Sezen
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)


The use of mobile apps has become a significant part of people’s daily life. Mobile apps are used not only to share or have information on social platforms but also to socialise and meet basic human needs. Mobile apps have an incontrovertible potential to provide not only interpersonal communication among users but also help for cultural institutions to communicate and create an attraction for their target audiences. This paper presents the design process of a social mobile app, Acht, which aims to gamify a museum experience with a dating feature.


Museum Dating Networking Randomness Gamification Design thinking 



This project is supported by RheijnLand.Xperiences project and Digital Media Master programme at Rhine-Waal University of Applied Sciences.


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Atakan Akçalı
    • 1
    Email author
  • Ido A. Iurgel
    • 1
  • Tonguç Sezen
    • 1
  1. 1.Rhine-Waal University of Applied SciencesKamp-LintfortGermany

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