This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens. Both viewpoints assume sensors, actuators and computing systems embedded in urban environments. The viewpoints are illustrated with examples from smart cities, affective cities and playable cities.


Playable cities Smart cities Sentient cities Affect-aware cities Human-computer interaction Sensors Actuators 



I’m grateful to the ArtsIT 2018 organizers for inviting me to give a keynote talk on playable cities. This short paper accompanies this keynote talk.


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  1. 1.Human Media InteractionUniversity of TwenteEnschedeThe Netherlands

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