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A Framework for Branched Storytelling and Matchmaking in Multiplayer Games

  • Vitor PêgasEmail author
  • Pedro Santana
  • Pedro Faria Lopes
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)

Abstract

Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking.

Keywords

Video games Multiplayer Campaign Framework 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Vitor Pêgas
    • 1
    Email author
  • Pedro Santana
    • 1
    • 2
  • Pedro Faria Lopes
    • 1
    • 3
  1. 1.ISCTE-Instituto Universitário de LisboaLisboaPortugal
  2. 2.Instituto de TelecomunicaçõesLisboaPortugal
  3. 3.ISTAR-Instituto Universitário de LisboaLisboaPortugal

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