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Interactive Learning of Factual Contents Using a Game-Like Quiz

  • Abejide Ade-IbijolaEmail author
  • Kehinde Aruleba
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 963)

Abstract

Computer games are widely recognised for the attention they get from their players. Beyond mere games are ‘serious games’ created to teach specific subjects or concepts. Arguably, two of the most addictive mechanisms in serious games are: the scoring design, and the game interface. These mechanisms have been proven to increase the interest of players in such games, balancing their learning experience with the fun. Quiz systems, by contrast, are mere educational tools with little or no interesting devices. In this paper we propose a new classification for some mid-point between serious games and quiz systems, suggesting an ‘equilibrium’ by adding some fun and keeping the educational content of quiz systems. We also describe the development of a new quiz system designed with Abeced. It is designed with game-like interactive feedback mechanisms for testing students on factual contents across different subjects. Abeced, mimicking most serious games, is designed with an interesting interface and a voice feedback to enhance students’ learning experience. Students found Abeced very interesting because of its embedded game-like features.

Keywords

Game-like quiz Serious games Quiz systems Abeced 

Notes

Acknowledgement

Thanks to Edward J. Nicol Bell who supported the development of Abeced.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Department of Applied Information SystemsUniversity of JohannesburgJohannesburgSouth Africa
  2. 2.School of Computer Science and Applied MathematicsUniversity of the WitwatersrandJohannesburgSouth Africa

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