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Space Wars: An AugmentedVR Game

  • Kyriaki ChristakiEmail author
  • Konstantinos C. Apostolakis
  • Alexandros Doumanoglou
  • Nikolaos Zioulis
  • Dimitrios Zarpalas
  • Petros Daras
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11296)

Abstract

Over the past couple of years, Virtual and Augmented Reality have been at the forefront of the Mixed Reality development scene, whereas Augmented Virtuality has significantly lacked behind. Widespread adoption however requires efficient low-cost platforms and minimalistic interference design. In this work we present Space Wars, an end-to-end proof of concept for an elegant and rapid-deployment Augmented VR platform. Through the engaging experience of Space Wars, we aim to demonstrate how digital games, as forerunners of innovative technology, are perfectly suited as an application area to embrace the underlying low-cost technology, and thus pave the way for other adopters (such as healthcare, education, tourism and e-commerce) to follow suit.

Keywords

Augmented Virtuality Virtual Reality (VR) Mixed Reality (MR) 3D Capture 

Notes

Acknowledgement

This work was supported and received funding from the European Union Horizon 2020 Framework Programme for Research and Innovation Action under Grant Agreement no 762111 VRTogether.

References

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Kyriaki Christaki
    • 1
    Email author
  • Konstantinos C. Apostolakis
    • 1
  • Alexandros Doumanoglou
    • 1
  • Nikolaos Zioulis
    • 1
  • Dimitrios Zarpalas
    • 1
  • Petros Daras
    • 1
  1. 1.Visual Computing Lab, Information Technologies InstituteCentre for Research and Technology HellasThessalonikiGreece

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