Multi-Language Naming Game
Many realistic scenarios have been considered in the studies of naming games, for example, misunderstandings , limited memory sizes , and group discussions [3, 4]. Recently, a scenario with multiple languages is considered in [5, 6], useful for community detection. In such a scenario, agents speak different languages, and the population would reach a metastable state when different-language agents reach consensus in their own group, when the underlying network is a community-based one [5, 6, 7].
- 7.A. Lipowski, D. Lipowska, Computational approach to the emergence and evolution of language-evolutionary naming game model (2008), arXiv:0801.1658
- 8.L. Pucci, P. Gravino, V.D.P. Servedio. Modeling the emergence of a new language: naming game with hybridization, in Proceedings of International Workshop Self-Organizing System (Springer, 2013), pp. 78–89Google Scholar
- 13.C. Orsini, M.M. Dankulov, P. Colomer-de Simón et al., Quantifying randomness in real networks. Nat. Comm. 6, 8627 (2015). https://doi.org/10.1038/ncomms9627
- 15.J. Zhou, Y. Lou, G.R. Chen, W.K.S. Tang, Supplementary information for the paper “multi-language naming game”. Physica A, pp. 1–15 (2018), https://ars.els-cdn.com/content/image/1-s2.0-S0378437117313730-mmc1.pdf