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Designing Dynamic Support for Game-Based Learning

  • Fengfeng Ke
  • Valerie Shute
  • Kathleen M. Clark
  • Gordon Erlebacher
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

The role of support for game-based learning cannot be overemphasized. It remains inconclusive as to what, when, and how support for learning should be designed and implemented to foster learners’ extended engagement, in-game performance, and game-based disciplinary knowledge learning and transfer. In this chapter, we review prevalent support features in digital games, prior theoretical and empirical research on scaffolding and support in game-based learning, and the support design conjectures deemed effective. We then share our observations of the obstacles that learners experienced in game-based learning processes when using E-Rebuild, describe the corresponding learning support strategies and features, and report the findings from the iterative testing and refinement of these support features. Propositions for future research and the design of support for game-based learning are discussed in relation to the current project findings and prior research.

Keywords

Game-based learning support Scaffolding Content problematizing Game-based learning engagement Adaptive support 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Fengfeng Ke
    • 1
  • Valerie Shute
    • 1
  • Kathleen M. Clark
    • 2
  • Gordon Erlebacher
    • 3
  1. 1.Department of Educational Psychology and Learning SystemsFlorida State UniversityTallahasseeUSA
  2. 2.School of Teacher EducationFlorida State UniversityTallahasseeUSA
  3. 3.Department of Scientific ComputingFlorida State UniversityTallahasseeUSA

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