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Interdisciplinary Design Activities and Patterns

  • Fengfeng Ke
  • Valerie Shute
  • Kathleen M. Clark
  • Gordon Erlebacher
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

In this chapter, we provide a reflective and analytical description of the interdisciplinary design activities of E-Rebuild, identify driving design questions and salient design patterns that capture and frame the essence of E-Rebuild development, and discuss distilled meta-generalizations that help to decompose the interdisciplinary learning game design processes to inform future work related to design, research, and deployment. The description of salient patterns of interdisciplinary game design in this chapter provides a contextualized design narrative/account of core design processes along with an analytical synthesis of core design pattern elements—a design problem statement with its context and specifics, the solution or technique to solving the stated problem, and the pattern of transferring or scaling this design solution or design move.

Keywords

Design pattern Design goal and space Design execution Design aids Participatory leadership 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Fengfeng Ke
    • 1
  • Valerie Shute
    • 1
  • Kathleen M. Clark
    • 2
  • Gordon Erlebacher
    • 3
  1. 1.Department of Educational Psychology and Learning SystemsFlorida State UniversityTallahasseeUSA
  2. 2.School of Teacher EducationFlorida State UniversityTallahasseeUSA
  3. 3.Department of Scientific ComputingFlorida State UniversityTallahasseeUSA

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