Chronicle of Designing a Game-Based Learning Platform
Our phenomenological examination of learning game design is situated in a four-year, longitudinal design-based research project that encompasses iterative design processes to develop, refine, and study a game-based learning platform called E-Rebuild. This chapter presents an introductory overview of the four facets of the interdisciplinary educational game design—interdisciplinary collaboration, learning-play integration, integrative task and assessment design, and game-based learning support. We then provide a design chronicle of E-Rebuild as the key setting of the phenomenon examined, by explaining its iterative design, testing, and refining processes. The authors’ researcher positionality and reflective summaries of design experiences are presented as well.
KeywordsInterdisciplinary design Gameplay Integrative design Game-based learning support Design chronicle
- Almond, R. G., Mislevy, R. J., Steinberg, L., Yan, D., & Williamson, D. (2015). Bayesian networks in educational assessment. New York: Springer.Google Scholar
- Breuer, J., & Bente, G. (2010). Why so serious? On the relation of serious games and learning. Journal for Computer Game Culture, 4(1), 7–24.Google Scholar
- Butler, E., Andersen, E., Smith, A. M., Gulwani, S., & Popović, Z. (2015). Automatic game progression design through analysis of solution features. In April (Ed.), Proceedings of the 33rd annual ACM conference on human factors in computing systems (pp. 2407–2416). New York: ACM.Google Scholar
- Dewey, J. (1929). The quest of certainty: A study of the relation of knowledge and action. New York: G.P. Putnam’s Sons.Google Scholar
- Eriksson, I., & Lindberg, V. (2016). Enriching ‘learning activity’ with ‘epistemic practices’–enhancing students’ epistemic agency and authority. Nordic Journal of Studies in Educational Policy, 2016(1) Retrieved from: https://www.tandfonline.com/doi/full/10.3402/nstep.v2.32432.CrossRefGoogle Scholar
- Giorgi, A. (2009). The descriptive phenomenological method in psychology: A modified Husserlian approach. Pittsburgh, PA: Duquesne University Press.Google Scholar
- Hunicke, R., LeBlanc, M., & Zubek, R. (2004, July). MDA: A formal approach to game design and game research. In Proceedings of the AAAI Workshop on Challenges in Game AI (vol. 4(1), p. 1722–1726) Palo Alto, CA: AAAI Press.Google Scholar
- Rodriguez, H. (2006). The playful and the serious: An approximation to Huizinga’s Homo Ludens. Game Studies, 6(1). Retrieved from: http://gamestudies.org/0601/articles/rodriges.