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Temporal Anomalies: Alternative Pasts and Alternative Futures

  • Andra Ivănescu
Chapter
Part of the Palgrave Studies in Audio-Visual Culture book series (PSAVC)

Abstract

The two case studies presented here—BioShock Infinite (2013) and the Fallout series (predominantly the 2008-onward sequels)—reconfigure their images of the past through their science fiction narratives, but still tether their ideas musically to real-world historical periods. These games use significant amounts of appropriated popular music as part of their complex gameworlds, addressing players in powerful ways, and commenting on nostalgia itself.

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Copyright information

© The Author(s) 2019

Authors and Affiliations

  1. 1.Brunel University LondonLondonUK

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