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Faoladh: A Case Study in Cinematic VR Storytelling and Production

  • Declan DowlingEmail author
  • Colm O. FearghailEmail author
  • Aljosa SmolicEmail author
  • Sebastian KnorrEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)

Abstract

Portraying traditional cinematic narratives in virtual reality (VR) is an emerging practice where often the methods normally associated with cinematic storytelling need to be adapted to the \(360^\circ \) format. In this paper we investigate some proposed cinematic practices for narrative storytelling in a cinematic VR film set in late 9th century Ireland that follows the perilous journey young Celt as he evades being captured by Viking raiders. From this we will analyze the fidelity of those practices with results collected from YouTube Analytics.

Keywords

360-video Virtual reality Storytelling Cinematography YouTube Analytics 

Notes

Acknowledgment

This publication has emanated from research supported in part by a research grant from Science Foundation Ireland (SFI) under the Grant Number 15/RP/2776.

References

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    Smith, S., Marsh, T., Duke, D., Wright, P.: Drowning in immersion. In: Proceedings of UK-VRSIG, vol. 98, pp. 1–9 (1998)Google Scholar
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    Vosmeer, M., Schouten, B.: Project Orpheus a research study into 360\({}^\circ \) cinematic VR. In: Proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, TVX 2017. pp. 85–90. ACM, New York (2017).  https://doi.org/10.1145/3077548.3077559

Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.Tile Films LtdDublinIreland
  2. 2.V-SENSE, School of Computer Science and StatisticsTrinity College Dublin, The University of DublinDublinIreland
  3. 3.Communication Systems GroupTechnical University of BerlinBerlinGermany

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