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Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline Miami

  • Luca PapaleEmail author
  • Lorenzo Fazio
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)

Abstract

Video games are a suitable territory to experiment and play with identity, thanks to the use of avatars, which let players put themselves in someone else’s shoes, project values on blank slates or bond with virtual characters upon which they have a partial agency. Through the case study of Hotline Miami, this paper aims to examine how games can push players to actively question their identity, agency and role in the game’s systems and narrative. The end point of the paper is defining a new category of avatar, the meta-avatar, which elicits a sense of identity instability in the players, leading them to have a more conscious approach to the gameplay experience.

Keywords

Video games Avatar Identity Identification Hotline Miami 

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.IUDAV–VHEISolofraItaly
  2. 2.Badgames.itMilanItaly

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