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Prism, a Game to Promote Autism Acceptance Among Elementary School Students

  • Ridima Ramesh
  • Xueyang Wang
  • Daniel Wolpow
  • Yidi Zhu
  • Yutian Zheng
  • Michael Christel
  • Scott Stevens
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11243)

Abstract

Prism was developed to help neurotypical children aged 8 to 10 empathize with their peers who have autism. It is a digital game for the children to play, paired with a discussion framework for instructors that takes the children through the game and how it relates to the children’s everyday life. In this paper we describe the development of the game and discussion framework, iteratively working with the stakeholders and interacting with a subject matter expert to create the full experience within 15 weeks.

Keywords

Autism acceptance Games for behavior change Games for empathy 

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  • Ridima Ramesh
    • 1
  • Xueyang Wang
    • 1
  • Daniel Wolpow
    • 1
  • Yidi Zhu
    • 1
  • Yutian Zheng
    • 1
  • Michael Christel
    • 1
  • Scott Stevens
    • 1
  1. 1.Carnegie Mellon UniversityPittsburghUSA

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