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GamiTRIZation – Gamification for TRIZ Education

  • Claudia HentschelEmail author
  • Christian M. Thurnes
  • Frank Zeihsel
Conference paper
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 541)

Abstract

TRIZ provides tools and methods to meet complex challenges. Since most TRIZ-capabilities are based not only on theory but also on practical application, today’s challenge is to make people not just learn about the TRIZ-method, but to learn actual skills and to get something done with them in a given time frame.

Learning TRIZ needs interactive settings to quickly transfer knowledge and methods into action. TRIZ-experts usually can rely on a long-term practice. Games and cases allow to teach and multiply this experience by activating learners and emphasizing individual capabilities – even by adding a fun factor. That is why gamification actually is a recognized learning and teaching approach.

The authors have compiled, reviewed and analyzed a number of games and cases that offer playful learning and teaching of a variety of different TRlZ tools. The article gives an overview about the used settings and types of games and cases.

Keywords

Game Case Gamification GamiTRIZation TRIZ education 

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Copyright information

© IFIP International Federation for Information Processing 2018

Authors and Affiliations

  • Claudia Hentschel
    • 1
    Email author
  • Christian M. Thurnes
    • 2
  • Frank Zeihsel
    • 3
  1. 1.University of Applied Sciences HTW BerlinBerlinGermany
  2. 2.UAS Kaiserslautern, Competence Centre OPINNOMETHZweibrueckenGermany
  3. 3.Synnovating GmbHKaiserslauternGermany

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