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Designing Interactive Tools for Learning in the Digital Age

  • Andre CamposEmail author
  • Mário Rodrigues
  • Marlene Amorim
  • Alberto Signoretti
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 532)

Abstract

The remarkable developments that we continuously witness in information and communication technologies are dramatically reshaping the way we live and work. Future professions will require new competences and skills to fit increasingly digitized and responsive economies, whose fast pace will demand for continuous education and reskilling efforts. In Europe, the prospects of an aging population add to this scenario and will bring to the workforce new segments of the population, with very heterogeneous backgrounds and profiles that will demand for innovative learning approaches and tools. This paper offers a characterization of the concept and the applicability of piBook, a tool developed with the purpose of supporting the teaching and learning of computational thinking, suitable to diversified audiences. piBook supports the creation of interactive storytelling, using nonlinear narratives, and allows for the creation of textual games, interactive activities, tutorials, and alike, therefore offering opportunities new and engaging pedagogical methods.

The tool, named piBook, has as its main focus the production of interactive storytelling using nonlinear narratives. Besides, it is also possible to create textual games (such as role-playing games), interactive activities (such as quizzes), tutorials, chatbots, and similar applications.

Keywords

Competences Computational thinking Coding Learning Creativity 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Andre Campos
    • 1
    Email author
  • Mário Rodrigues
    • 2
  • Marlene Amorim
    • 3
  • Alberto Signoretti
    • 4
  1. 1.DIMAp - Computer Science and Applied Mathematics DepartmentFederal University of Rio Grande do Norte – sUFRNNatalBrazil
  2. 2.ESTGA/IEETAUniversity of Aveiro – UAAveiroPortugal
  3. 3.GOVCOP/DEGEITUniversity of Aveiro – UAAveiroPortugal
  4. 4.DI - Computer Science DepartmentState University of Rio Grande do Norte – UERNNatalBrazil

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