Advertisement

An Initial Design of the Mei Garden Augmented Reality Tour-Guide System Based on the Needs Analysis

  • Hung-Yeh LinEmail author
  • Shelley Shwu-Ching Young
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 876)

Abstract

In this study, we aim to build an AR tour guide system for visitors to support just-in-time experiential learning based on the needs analysis resulted from an online survey. Totally we collected 261 valid responses for analysis and then we modify the original design of the system to meet the target users’ exceptions. Consequently, the highlights of the system are proposed below: 1. A panda avatar will be designed into this system as the tour guide. 2. Some gamification will be designed into the system. 3. There would be an online community developed. We aim to connect the real world and the virtual one to provide more vivid information and thus the users can have fun to interact with virtual objects to enhance their visiting experiences and interests.

Keywords

Augmented reality tour-guide system Just-in-time learning Mei garden 

Notes

Acknowledgments

Thanks for the grant support from the research the Ministry of Science and Technology (MOST), R.O.C., under the grant no. 105-2420-H-007-011-MY3.

References

  1. 1.
    Huang, J.F., Cheng, J.C., Pu, C.C., Yeh, S.C., Huang, H.T.: Visitor survey of national science and technology museum. Technol. Mus. Rev. 3(1), 52–69 (1999)Google Scholar
  2. 2.
    Young M.S.: Interpretation Education. Yang-Chih, New Taipei City (1999)Google Scholar
  3. 3.
    Chen, T.S., Lu, T.: Visitor demand and willingness to pay for interpretive service: an example of the botanical garden. Museol. Q. 20(4), 7–25 (2006)Google Scholar
  4. 4.
    Li, I.Y., Lin, Y.N.: Study on the satisfaction of exhibition guide service and willingness to revisit among museum visitors: an example of the shihsanhang museum. Museol. Q. 22(1), 93–106 (2008)Google Scholar
  5. 5.
    Azuma, R.T.: A survey of augmented reality. Presence: Teleoper. Virtual Environ. 6(4), 355–385 (1997)CrossRefGoogle Scholar
  6. 6.
    Sommerauer, P., Müller, O.: Augmented reality in informal learning environments: a field experiment in a mathematics exhibition. Comput. Educ. 79, 59–68 (2014)CrossRefGoogle Scholar
  7. 7.
    Kamarainen, A.M., Metcalf, S., Grotzer, T., Browne, A., Mazzuca, D., Tutwiler, M.S., Dede, C.: EcoMOBILE: integrating augmented reality and probeware with environmental education field trips. Comput. Educ. 68, 545–556 (2013)CrossRefGoogle Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Institute of Learning Sciences and TechnologiesNational Tsing Hua UniversityHsinchuTaiwan (R.O.C.)

Personalised recommendations