Augmented Reality in the Context of Naval Operations
As technology evolves, the feasibility of implementing Augmented Reality applications on mobile systems has increased significantly opening opportunities in many usage domains. For instance, in the field of education and training, systems AR provides an easy and safe mode of acquiring knowledge and gaining skills and experience in complex contexts and environments. This paper describes two AR applications built for support of naval operations. The Tactical-AR was intended for training purposes, to demonstrate the maneuvers of ships in formations, according to tactical publications. The THEMIS-AR presents the use of AR in the context of disaster relief operations, where responders receive information on the incidents, tasks to perform, navigation guidance to reach the incidents and advice on procedures to use while performing the tasks.
KeywordsHuman factors Augmented reality Mobile devices Human-computer interaction User experience Naval operations Learning experiences
The work was funded by the Portuguese Ministry of Defense and by the Portuguese Navy.
- 2.Scrum: Scrum (2018). https://www.scrum.org/
- 3.Gregersen, H.: Better Brainstorming (2018). https://hbr.org/2018/03/better-brainstorming
- 4.Simões-Marques, M., et al.: Empirical studies in user experience of an emergency management system. In: Proceedings of Advances in Human Factors and System Interactions, AHFE 2017 Conference on Human Factors and System Interactions, Advances in Intelligent Systems and Computing, 17–21 July 2017, pp. 97–108. Springer (2018)Google Scholar
- 5.Nunes, I.L., et al.: Augmented reality in support of disaster response. In: Proceedings of Advances in Human Factors and System Interactions, AHFE 2017 Conference on Human Factors and System Interactions, Advances in Intelligent Systems and Computing, 17–21 July, pp. 155–167. Springer (2018)Google Scholar
- 6.Nunes, I.L., et al.: An augmented reality application to support deployed emergency teams. In: Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), Advances in Intelligent Systems and Computing, 26–30 August, vol. 822, pp. 195–204. Springer (2019)Google Scholar
- 7.UEQ: User Experience Questionnaire (2018). http://www.ueq-online.org/
- 8.SUS: Measuring Usability with the System Usability Scale (SUS) (2018). https://measuringu.com/sus/
- 9.Wikitude: Wikitude (2018). https://www.wikitude.com
- 10.SQLite: SQLite (2018). https://www.sqlite.org