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Exploring Immersive Analytics for Built Environments

  • Tom Chandler
  • Thomas Morgan
  • Torsten Wolfgang Kuhlen
Chapter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11190)

Abstract

This chapter overviews the application of immersive analytics to simulations of built environments through three distinct case studies. The first case study examines an immersive analytics approach based upon the concept of “Virtual Production Intelligence” for virtual prototyping tools throughout the planning phase of complete production sites. The second study addresses the 3D simulation of an extensive urban area (191 km\(^2\)) and the attendant immersive analytic considerations in an interactive model of a sustainable city. The third study reviews how immersive analytic overlays have been applied for virtual heritage in the reconstruction and crowd simulation of the medieval Cambodian temple complex of Angkor Wat.

Keywords

Immersive analytics Crowd simulation Interactive simulations Immersive 3D visualisation Augmented reality Tangible interfaces CAVE 

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  • Tom Chandler
    • 1
  • Thomas Morgan
    • 1
  • Torsten Wolfgang Kuhlen
    • 2
  1. 1.Monash UniversityMelbourneAustralia
  2. 2.RWTH Aachen UniversityAachenGermany

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