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An Architecture for the Generation of Educational Rules – Based Games with Gamification Techniques

  • Humberto Marín-Vega
  • Giner Alor-Hernández
  • Luis Omar Colombo-Mendoza
  • Cuauhtémoc Sánchez-Ramírez
  • Jorge Luis García-Alcaraz
  • Liliana Avelar-Sosa
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 865)

Abstract

Gamification is the use of mechanics and designed techniques of games to involve and motivate people to achieve their goals. This work presents an architecture for the generation of educational rules-based games with gamification techniques. This architecture allows to develop gamification applications achieving learning objectives established by the user and the implementation of emerging technologies, these learning objectives are reflected through the use of learning activities and game attributes. As result of this work, a platform to generate educational rules-based games is presented, in this platform the layered architecture proposed is implemented with the use of gamification techniques.

Keywords

Architecture Educational applications Gamification Rule based educational games Serious games 

Notes

Acknowledgements

This work was sustained and sponsored by Tecnológico Nacional de México (TecNM), the National Council of Science and Technology (CONACYT), and the Secretary of Public Education (SEP) through PRODEP.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Humberto Marín-Vega
    • 1
  • Giner Alor-Hernández
    • 1
  • Luis Omar Colombo-Mendoza
    • 1
  • Cuauhtémoc Sánchez-Ramírez
    • 1
  • Jorge Luis García-Alcaraz
    • 2
  • Liliana Avelar-Sosa
    • 2
  1. 1.Tecnológico Nacional de México/I. T. OrizabaOrizabaMexico
  2. 2.Universidad Autónoma de Ciudad JuárezCiudad Juárez, ChihuahuaMexico

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