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Proposal of a Model for the Development of Labor Competencies Based on Serious Games in the Context of Industry 4.0

  • Madeleine Contreras
  • David Bonilla
  • Adriana Peña Pérez Negrón
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 865)

Abstract

Nowadays, the importance of video games in education is undeniable. The benefits of using video games for classroom instruction have been proven in many studies. Active learning methods promote the development of skills that simulate real-life situations and problems, help managing costs more effectively and generate interest and involvement in employees. However, these benefits have not been broadly explored in some domains, as is the industry case. In this paper is presented a learning model based on serious games, thought-out to industrial production plants, like an a viable alternative for the development of labor competencies.

Keywords

Labor competencies Serious gaming Industry 4.0 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Madeleine Contreras
    • 1
  • David Bonilla
    • 2
  • Adriana Peña Pérez Negrón
    • 2
  1. 1.Universidad de Guadalajara, Sistema de Universidad VirtualGuadalajaraMexico
  2. 2.Universidad de Guadalajara, CUCEIGuadalajaraMexico

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