Enabling Social Play: A Framework for Design and Evaluation

  • Katherine IsbisterEmail author
Part of the Human-Computer Interaction Series book series (HCIS)


This chapter focuses on evaluation and design for successful social play in digital games. It includes an overview of published work in this area and best practices gleaned from professional discussions and descriptions and presents a framework for thinking about an effective evaluation and iteration process. The framework includes issues such as identifying play subgroups and how they differ, interpersonal dynamics that can and should be leveraged and looked for in multiplayer play, hardware factors in supporting social play, and issues of external validity in evaluation of social play. It includes key challenges and work that remains to be done in this area.


Social play Social learning Physical feedback loop Emotional contagion Contextual factors in social play Motivational factors in social play 


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Copyright information

© Springer-Verlag London 2010

Authors and Affiliations

  1. 1.Polytechnic Institute of New York UniversityBrooklynUSA

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