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Embedded Mixed Reality Environments

  • Holger Schnädelbach
  • Areti Galani
  • Martin Flintham
Chapter
Part of the Human-Computer Interaction Series book series (HCIS)

Abstract

The deployment of mixed reality environments for use by members of the public poses very different challenges to those faced during focused lab studies and in defined engineering settings. This chapter discusses and presents examples from a set of case studies that have implemented and evaluated fully functioning mixed reality environments in three different organisational settings. Based on these case studies, common themes that are critical in the engineering of publicly deployed mixed reality are drawn out. Specifically, it is argued how the creation of a mixed reality interaction space depends on the technology as well as the environment, how asymmetric access provided to different sets of participants can be desirable and how social interaction reflects the particulars of the embedded technology, the length of deployment and the existing social organisation.

Keywords

Mixed reality environments Public deployment Case study Embeddedness Interaction space Asymmetry Social interaction 

Notes

Acknowledgments

We thank the EPSRC for their support of the case studies through the EQUATOR IRC [GR-N-15986]. This research is also supported by the Leverhulme Trust.

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Copyright information

© Springer-Verlag London 2010

Authors and Affiliations

  • Holger Schnädelbach
    • 1
  • Areti Galani
    • 2
  • Martin Flintham
    • 3
  1. 1.Mixed Reality Lab, Computer Science DepartmentUniversity of NottinghamNottinghamUK
  2. 2.International Centre for Cultural and Heritage StudiesNewcastle UniversityNewcastle upon TyneUK
  3. 3.Mixed Reality Lab, Computer Science DepartmentUniversity of NottinghamNottinghamUK

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