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A Software Engineering Method for the Design of Mixed Reality Systems

  • S. Dupuy-ChessaEmail author
  • G. Godet-Bar
  • J.-L. Pérez-Medina
  • D. Rieu
  • D. Juras
Chapter
Part of the Human-Computer Interaction Series book series (HCIS)

Abstract

The domain of mixed reality systems is currently making decisive advances on a daily basis. However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, are not well understood. This chapter addresses this issue by proposing a software engineering method that couples a process for designing mixed reality interaction with a process for developing the functional core. Our development method features a Y-shaped development cycle that separates the description of functional requirements and their analysis from the study of technical requirements of the application. These sub-processes produce Business Objects and Interactional Objects, which are connected to produce a complete mixed reality system. The whole process is presented via a case study, with a particular emphasis on the design of the interactive solution.

Keywords

Mixed reality Interaction design Model Functional core Process 

Notes

Acknowledgments

We are grateful to the Foundation “Gran Mariscal de Ayacucho, the university UCLA-Venezuela” for their financial support.

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Copyright information

© Springer-Verlag London 2010

Authors and Affiliations

  • S. Dupuy-Chessa
    • 1
    Email author
  • G. Godet-Bar
    • 2
  • J.-L. Pérez-Medina
    • 2
  • D. Rieu
    • 2
  • D. Juras
    • 2
  1. 1.Laboratory of Informatics of GrenobleGrenoble UniversitéGrenoble Cedex 9France
  2. 2.Laboratory of Informatics of GrenobleGrenoble UniversitéGrenoble Cedex 9France

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