Advertisement

Performance, Profiling, and Optimizations

  • Cornel Hillmann
Chapter

Abstract

In this chapter, we look at the various profiling and optimization tools that are available in the Unreal editor and when testing on the Android target platform. It is usually a good idea to start profiling early and have an eye on the frames per second (fps) at any stage of development to eliminate roadblocks when they occur.

Copyright information

© Cornel Hillmann 2019

Authors and Affiliations

  • Cornel Hillmann
    • 1
  1. 1.SingaporeSingapore

Personalised recommendations