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Orchestrating Our Domain Model

  • Oscar Lodriguez
Chapter

Abstract

In this chapter we will be creating class diagrams for the following actors in our game: our game, the player, the phaser engine, and the controls. Code for this chapter is found on GitHub. (Considering you have the project running you can then checkout chapter/2 branch.)

Copyright information

© Oscar Lodriguez 2019

Authors and Affiliations

  • Oscar Lodriguez
    • 1
  1. 1.NIEUW-VENNEP, Noord-HollandThe Netherlands

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