In this chapter, you’ll examine the graphical rendering capabilities of WPF. As you’ll see, WPF provides three separate ways to render graphical data: shapes, drawings, and visuals. After you understand the pros and cons of each approach, you will start learning about the world of interactive 2D graphics using the classes within System.Windows.Shapes. After this, you’ll see how drawings and geometries allow you to render 2D data in a more lightweight manner. Last but not least, you’ll learn how the visual layer gives you the greatest level of power and performance.