Proceedings of the 2012 International Conference on Cybernetics and Informatics pp 1065-1072 | Cite as
The Game of the Teaching in the Application of Information Technology Strategy
Abstract
With the gradual promotion of new curriculum reform, information technology curriculum knowledge study has becalmed a major route in which primary and middle school students improve their information accomplishment. How to set an efficient and high yield information technology classroom teaching has becalmed an urgent problem being solved by information technology teacher. The article has discussed on the information technology teaching strategy of game teaching methodology with the guidance of new curriculum reform training philosophy and combing with the characteristic of middle and primary school information technology. And it has also achieved teach through lively activities from curriculum guidance, activity organization and autonomous exploration, and expanded and extended the course content with the characteristic of game.
Keywords
Information technology Game instructional method CurriculumReferences
- 1.Driskell JE, Dwyer DJ (1984) Microcomputer videogame based training. Educ Technol 24(2):11–15Google Scholar
- 2.Bracey GW (1992) The bright future of integrated learning. Educ Technol 32(9):60–62Google Scholar
- 3.Amory A, Seagram R (2003) Educational game models conceptualization and evaluation. S Afr J High Educ 17(2):206–217Google Scholar
- 4.Kiili K (2005) Digital game-based learning towards an experiential gaming model. Internet High Educ 8:13–24CrossRefGoogle Scholar
- 5.Shi Zhong Yin (2004) Education philosophy introduction. Beijing Normal University Press, BeijingGoogle Scholar
- 6.Xibincao Fangqiyang (2009) The study of teaching game use in information technology curriculum. e-Educ Res 11:88–104Google Scholar
- 7.Jia he cai, (2010) The study of game teaching method use in high school of information technology. Prim Middle Sch Teach Res, Beijing 63–64Google Scholar