Hard Real-Time Computing Systems pp 205-249 | Cite as
Resource Access Protocols
Chapter
First Online:
Abstract
A resource is any software structure that can be used by a process to advance its execution. Typically, a resource can be a data structure, a set of variables, a main memory area, a file, or a set of registers of a peripheral device.
Keywords
Critical Section Earliest Deadline First Relative Deadline Priority Inversion Ready Queue
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Preview
Unable to display preview. Download preview PDF.
Copyright information
© Springer Science+Business Media, LLC 2011