Abstract
A new signature table technique is described together with an improved book-learning procedure which is thought to be much superior to the linear polynomial method described earlier. Full use is made of the so-called “alpha-beta” pruning and several forms of forward pruning to restrict the spread of the move tree and to permit the program to look-ahead to a much greater depth than it otherwise could do. While still unable to outplay checker masters, the program’s playing ability has been greatly improved.
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© 1988 Springer-Verlag New York Inc.
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Samuel, A.L. (1988). Some Studies in Machine Learning Using the Game of Checkers. II—Recent Progress. In: Levy, D.N.L. (eds) Computer Games I. Springer, New York, NY. https://doi.org/10.1007/978-1-4613-8716-9_15
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DOI: https://doi.org/10.1007/978-1-4613-8716-9_15
Publisher Name: Springer, New York, NY
Print ISBN: 978-1-4613-8718-3
Online ISBN: 978-1-4613-8716-9
eBook Packages: Springer Book Archive