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Structure in Art Practice

  • Ernest EdmondsEmail author
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

This article charts the personal development of a pioneer of computer art who began that work more than fifty years ago when he used a computer for the first time to perform an art task. It describes his generative time-based art, later thinking behind his interactive art employing image recognition and his formal structural approach to colour.

References

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Copyright information

© Springer-Verlag London Ltd., part of Springer Nature 2018

Authors and Affiliations

  1. 1.Institute for Creative TechnologiesDe Montfort UniversityLeicesterUK

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