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Creativity, Technology and Collaboration Towards Hoped-for and Unexpected Serendipities

  • Anthony Rowe
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

Using three projects by digital arts group Squidsoup, this article by its founder maps out a spectrum of collaboration within digital media arts, ranging from serendipitous encounter to entwined collaborative development towards a shared goal. The examples show that these collaborations can easily produce unexpected results but these results often have significant value as original, cross-disciplinary offerings.

References

  1. Grau O (2003) Virtual art: from illusion to immersion. MIT Press, CambridgeGoogle Scholar
  2. Milgram P, Kishino F (1994) A taxonomy of mixed reality visual displays. IEICE Trans Inf Syst 77(12):1321–1329Google Scholar

Copyright information

© Springer-Verlag London Ltd., part of Springer Nature 2018

Authors and Affiliations

  • Anthony Rowe
    • 1
  1. 1.SydneyAustralia

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