Explorations in Art and Technology pp 223-231 | Cite as
Hybrid to Simulated Invention
Abstract
The article discusses the artist’s use of media in the creation of her artwork including Internet, sculpture, interactive installation, and digital photography. Her hybrid approaches offered the opportunity to combine the physical and virtual realm and in more recent work these overlaps are more complex, sophisticated, and slippery. Rather than a binary opposition of traditional versus non-traditional, real versus virtual, the work has progressed into embedding these overlaps in a more multi-layered, rich and liminal manner. It reflects upon our current relationship with technology, which is now a complex, porous living experience, where technology permeates every aspect of our lives.
References
- Azuma TR (1997) A survey of augmented reality. In: Presence: teleoperators and virtual environments, vol 6CrossRefGoogle Scholar
- COSTART Project (2000). http://lindacandy.com/about-me/research/inter-disciplinary-collaboration/costart/
- Curtis MT, Diaz Granados D, Feldman M (2012) Judicious use of simulation technology in continuing medical education. J Continuing Educ Health Prof. https://doi.org/10.1002/chp.21153. https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3691844/ (accessed 20 July 2017) CrossRefGoogle Scholar
- Hood B (2016) Eidolon: the technological body. Technoetic Arts J Speculative Res 14(3), 147–158 (12). Intellect, Bristol, UKGoogle Scholar
- Mori M (1970) Bukimi No Tani [the Uncanny Valley]. Energy 7:33–35. Translated by Karl F. MacDorman and Norri Kageki (2012). https://spectrum.ieee.org/automaton/robotics/humanoids/the-uncanny-valley (accessed 30 July 2017)
- Turkle S (2011) Alone together: why we expect more from technology and less from each other. p. 7. ISBN: 978-0-465-01021-9Google Scholar