Advertisement

Theme: Environments

  • Ernest Edmonds
  • Linda CandyEmail author
  • Fabrizio Poltronieri
Chapter
Part of the Springer Series on Cultural Computing book series (SSCC)

Abstract

To be able to push the boundaries of digital art forms, it is often necessary to do the same for the technology. Systematic approaches that bring together the various disciplines, practices and resource suppliers are required. This implies creating environments in which digital artwork can be developed. But what kind of environment is appropriate for digital art? In art and technology, we need environments for building the technical environments needed for specific projects. The chapter reviews these issues, covering digital technologies for thinking, making, marking and controlling. Two particular developments are finally described: first the studio viewed as a research space and second living laboratories in public places, such as museums, where people can beta test interactive artworks. The core chapter is followed by seven contributions on the subject from artists, technologists and researchers.

References

  1. Candy L, Edmonds EA (eds) (2011) Interacting: art research and the creative practioner. Libri Publishing, OxfordshireGoogle Scholar
  2. Edmonds EA, Weakley AJ, Candy L, Fell MJ, Knott RP, Pauletto S (2005) The studio as laboratory: combining creative practice and digital technology research. JHCS 63(4–5):452–481Google Scholar
  3. Harris C (1999) Art and innovation: the xerox parc artist-in-residence program. MIT Press, Cambridge, MAGoogle Scholar
  4. Markoff J, Shapiro E (1984, August) Macintosh’s other designers. Byte 347–356Google Scholar
  5. Photoshop. Adobe Systems Corporation. San Jose, CA, USAGoogle Scholar
  6. Redhead DD (1984, December) The Lisa 2: apple’s ablest computer. Byte 106–114Google Scholar
  7. Smith DC, Johnson J (1989) The xerox star: a retrospective. IEEE Computer 15Google Scholar
  8. Turnbull D, Connell M (2011) Prototyping places: the museum. In: Interacting: art, research and the creative practitioner. Libri Publishing: Faringdon, UK, pp 79–93Google Scholar

Copyright information

© Springer-Verlag London Ltd., part of Springer Nature 2018

Authors and Affiliations

  • Ernest Edmonds
    • 1
  • Linda Candy
    • 2
    Email author
  • Fabrizio Poltronieri
    • 3
  1. 1.Institute for Creative TechnologiesDe Montfort UniversityLeicesterUK
  2. 2.Creativity and Cognition Studios (CCS)University of Technology SydneySydneyAustralia
  3. 3.Institute for Creative TechnologiesDe Montfort UniversityLeicesterUK

Personalised recommendations