Distributed and Tangible User Interfaces to Design Interactive Systems for People with Cognitive Disabilities

  • Elena de la Guía
  • María D. Lozano
  • Víctor M. R. Penichet
Part of the Human–Computer Interaction Series book series (HCIS)


The rapid evolution of technology has changed the way in which we can engage in interactive systems. These days we are witnessing how (MDE) Multi-Device Environments are fast becoming a part of everyday life in today’s society. The design of user interfaces which facilitate human computer interaction has become a major challenge. This paper describes the design of an MDE environment based on games aimed at improving cognitive capacities of people with disabilities. For that purpose we have focused on the integration of distributed tangible user interfaces with novel technologies such as NFC, Web, Mobiles, etc.


Mobile Device Sensory Memory Cognitive Disability Tangible Interface Main Interface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.



This research has been partially supported by the Spanish CICYT research project TIN2011-27767-C02-01 and the regional projects with reference PPII10-0300-4174 and PII2C09-0185-1030. We would like to especially thank Erica Gutierrez and Yolanda Aranda for their collaboration on this project.


  1. 1.
    Weiser, M. (1991). The computer for the 21st century. Scientific American. ISSN: 1064–4326Google Scholar
  2. 2.
    Elmqvist, N. (2011). Distributed user interfaces: State of the art. Workshop on Distributed User Interfaces2011 (DUI) at the 29th ACM CHI Conference on Human Factors in Computing Systems 2011. Vancouver, ISBN:978-84-693-9829-6, 7–12 May 2011.Google Scholar
  3. 3.
    Ishii, H. (2008). Tangible bits: Beyond pixels. Proceedings of the 2nd International Conference on Tangible and Embedded Interaction. Bonn, doi:10.1145/1347390.1347392 [8], 18–20 Feb 2008.Google Scholar
  4. 4.
    Streitz, N. A., Geißler, J., Holmer, T., Konomi, S., Müller-Tomfelde, C., Reischl, W., Rexroth, P., Seitz, P., & Steinmetz, R. (1999). i-LAND: An interactive landscape for creativity and innovation. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: The CHI is the Limit (pp. 120–127). Pittsburgh, 15–20 May 1999.Google Scholar
  5. 5.
    González, P., Gallud, J. A., & Tesoriero, R. (2010). WallShare: A collaborative multi-pointer system for portable devices. PPD10: Workshop on Coupled Display Visual Interfaces. Rome, 25 May 2010.Google Scholar
  6. 6.
    Wigdor, D., Jian, H., Forlines, C., Borkin, M., & Shen, C. (2009). WeSpace: The design development and deployment of a walk-up and share multi-surface visual collaboration system. ACM Conference on Human Factors in Computing Systems (CHI). ACM Portal, ISBN:978-1-60558-246-7.Google Scholar
  7. 7.
    Dawe, M. (2006). Desperately seeking simplicity: How young adults with cognitive disabilities and their families adopt assistive technologies. CHI’06: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1143–1152). ACM, New York.Google Scholar
  8. 8.
    Lewis, C. (2006). Hci and cognitive disabilities. Interactions, 13(3), 14–15.CrossRefGoogle Scholar
  9. 9.
    Sik Lanyi, C., & Brown, D. J. (2010). Design of serious games for students with intellectual disability. India HCI 2010/Interaction Design & International Development Conference 2010. Indian Institute of Technology, Bombay, 20–24 Mar 2010.Google Scholar
  10. 10.
    Standen, P. J., & Brown, D. J. (2005). Virtual reality in the rehabilitation of people with intellectual disabilities, review. CyberPsychology & Behavior, 8(3), 272–282.CrossRefGoogle Scholar
  11. 11.
    Takacs, B. (2005). Special education & rehabilitation: Teaching and healing with interactive graphics. Special Issue on Computer Graphics in Education IEEE Computer Graphics and Applications (pp. 40–48), Sept/Oct 2005.Google Scholar
  12. 12.
    Guía, E., Lozano, M. D., & Penichet, V. M. R. (2012). Interaction and collaboration supported by distributed user interfaces: From GUIs to DUIs. Proceedings of the 13th International Conference on Interacción Persona-Ordenador.ACM, Article No. 53. ISBN:978-1-4503-1314-8, doi:10.1145/2379636.2379688Elche. Alicante, 3–5 Oct 2012Google Scholar
  13. 13.
    Nacenta, M. A., Sakurai, S., Yamaguchi, T., Miki, Y., Itoh, Y., Kitamura, Y., Subramanian, S., & Gutwin. C. (2007). E-conic: A perspective-aware interface for multi-display environments. Proceedings of the ACM Symposium on User Interface Software and Technology (pp. 279–288).Google Scholar
  14. 14.
    Streng, S., Stegmann, K., Boring, S., Böhm, S., Fischer, F., & Hussmann, H. (2010). Measuring effects of private and shared displays in small-group knowledge sharing processes. NordiCHI (pp. 789–792).Google Scholar

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  • Elena de la Guía
    • 1
  • María D. Lozano
    • 1
  • Víctor M. R. Penichet
    • 1
  1. 1.Computer Systems DepartmentUniversity of Castilla-La ManchaAlbaceteSpain

Personalised recommendations