Real-Time Rendering of Forest Scenes Based on LOD

Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 218)

Abstract

Using the stochastic L-system for modeling the trees. Modeling the trees includes two sides, the trunk is modeled by using multi-level Levels of Detail (LOD) models, and the leaves use billboard technology. In order to achieve real-time rendering effect, we divide the LOD dynamic according to the location between the trees in space and viewpoint. Finally, we compare the rendering efficiency of different methods. Experiments show that this method can simulate the real forest scene, and also can achieve real-time rendering effect.

Keywords

Tree modeling L-system LOD technology Real-time rendering 

References

  1. 1.
    Lindenmayer A (1968) Mathematical models for cellular interaction in development I, filaments with one-sided input. J Theor Biol 35:32–35Google Scholar
  2. 2.
    Reeves WT, Blau R (1985) Approximate and probabilistic algorithms four shading and rendering structured particle systems. SIGGRAPH 73:24–26Google Scholar
  3. 3.
    Zhang SB, Wang JZ (2002) Improvement of plant structure modeling based on L-system. J Image Graph China 73:14–16Google Scholar
  4. 4.
    Decaudin P, Neyret F (2004) Rendering forest scenes in real-time. Eurographics Symp Rendering 74:146–151Google Scholar
  5. 5.
    Fuhrmann A, Umlauf E, Mantler S (2005) Extreme model simplification for forest rendering, vol 73. In Eurographics workshop on natural phenomena, pp 14–16Google Scholar

Copyright information

© Springer-Verlag London 2013

Authors and Affiliations

  1. 1.School of Computer Engineering and ScienceShanghai UniversityShanghaiChina

Personalised recommendations